Scion/Powers

Scion is an Ascendant Makuta, and a Destined with the Power of the Ancients, making him the most powerful of the six and one of the most powerful elementals in the universe.

Powers
Shadow- Scion, much like all Makuta, can manipulate and generate shadow energy in various forms. Being a destined and having the Power of the Ancients, Scion is enormously powerful, being able to project energy blasts that can encompass and destroy entire planets. He has shown several abilities with this element, such as casting darkness around a certain area, making beings completely blind, absorbing shadows to an extent where masters of the element could not even harm him at all, creating mass hysteria and fear, and generating powerful explosive bursts of energy from his hands.

Scion is considered a master of his power, as he has gained enough focus to sense and extinguish light from any source, even the moral light of a Toa (without the use of a Shadow Leech), although some can resist, such as Helax or Crucedus. However, possibly one of his most powerful abilities is his Shadow Fist technique, in which he charges his fist with shadow energy and strikes an opponent, unleashing unimaginable amounts of force.

While he has great power over shadow, it also gives him a weakness to heat and he is greatly harmed by light-based attacks.


 * Shadow Claw- Scion is capable of creating a Shadow claw, which he can use to grab and absorb a target into himself, becoming more powerful in the process, the effects are only temporary, however, and he also does not change appearance when he does so.

Anger-  Scion possesses the power over Anger and Rage inherited through Titanax, as such he can not only increase or decrease the amount of anger in other beings but he also gains power the angrier he gets (many of the powers and abilities shown on this page are shown when he is in a calm emotional state, and many of them, save his intellect, Rahkshi Powers, and Psychic abilities will grow greater as he gets angrier). When enraged he can accidentally enter his Ascended State, and by then is almost impossible to calm and very dangerous.

Psionics- Scion has a variety of mental abilities, most notably his psycokinesis, while the limits of this are unknown, he has been shown to lift objects with his mind in excess of 100,000 tons, although this provides a great strain on his mind. Scion also possesses telepathy abilities similar to that of Gladius, although to a much lower extent, and so far he can only read and transfer thoughts, this does give him a high grade of resistance to mental attack..

Evil- Scion possesses an extremely limited reserve of Evil energy, while he is incapable of using it to project blasts he has shown small abilities to corrupt enemies temporarily to do what he wants, whether this is through that or his psychic powers is yet to be seen though.

Rahkshi powers- Like all Makuta, Scion is able to create Kraata from his body and use them to create Rahkshi. Unlike most makuta, however, Scion cannot access all 42 Rahkshi Powers, or some of them lay dormant in his normal state and can only be accessed while in his Ascended state.


 * Accuracy- Scion possesses great accuracy, and is capable of killing a small insect from a thousand yards.


 * Adaption- Scion can adapt to nearly anything, save for heat and fire. He is capable of adapting to an aquatic environment as well as a vaccum such as space.


 * Chain Lightning-Scion possesses control over Electricity in the form of Dark lightning, a powerful electricity-based element fused with shadow, it is highly effective against enemies with high damage resistance such as Barakus, and is shown to be effective even against opponents like Crucedus.


 * Chameleon- Scion can change the color of his armor to blend in with his environment, while efdfective against an average being, anyone with heightened vision will easily be able to see him.


 * Confusion- Scion can fire blasts of energy that are capable of confusing beings for a limited period of time.


 * Density control- Scion is capable of controlling his own density to become lighter or heavier, similar to Ceth, albeit to a more limited extent.


 * Disintegration- Scion is capable of destroying objects as hard as Protosteel at the atomic level with his power.


 * Dodge- Scion is easily capable of dodging many different attacks, as long as he can move faster than them.


 * Elasticity- Primarily a dormant power in his normal state, in his Ascended state Scion can stretch his appendages several feet longer than usual, this ability holds a max of about 20 feet. It also allows projectiles to bounce off of him with little effect.


 * Fear- With enough focus, Scion is capable of manipulating the fear inside a target, often causing them to hallucinate their greatest fear. With this ability he can often drive his target to insanity, or die from shock. So far the only beings that have been unaffected are Crucedus, Gladius, and Barakus.
 * Gravity- Scion can manipulate gravity to a limited extent, allowing him to jump further and lift weights greater than what he normally can, with a weight limit of about 15 tons.
 * Hunger- Scion is capable of absorbing the elemental energy of other beings, the limits of which are currently unknown, but likely limited, as he can only absorb dark energies and use them.
 * Ice Resistance- Scion possesses great resistance to Ice, even to a greater extent than a Cryosian, he can effortlessly survive the extreme cold of Voros Magna.
 * Illusion- Scion can cast visual and audible illusions on a target, which can drive them to insanity or lead them into a trap, he also is capable of mimicing any voice he hears.
 * Mind Reading- Scion can read the minds of any being within close vicinity, depending on how strong the target's mental defense is. He usually refrains from doing this out of respect.
 * Molecular Disruption- Scion can control inorganic matter at the atomic level, allowing him to change a substances chemical makeup entirely or completely vaporize his target. in his normal state this is limited to objects within a few feet. In his Ascended State he can manipulate matter within a hundred miles.
 * Plantlife- While in his Ascended State, Scion can generate and control various types of plantlife, however to a much lesser extent than a Toa of Plantlife.
 * Poison- Scion is capable of poisoning nearly any target he touches, however he has limited control of this ability and cannot poison any being resistant to disease. this also grants him immunity to all types of poison.
 * Power Scream- Scion can scream at deafening pitches powerful enough to break stone, when employing this at his fullest power, he can topple buildings with a single scream.
 * Quick Healing- Scion possesses a great healing factor, although it's not as effective as that of Sorenn's. He can regenerate small cuts and bruises within minutes, severe wounds can take several hours to heal, and he can even regenerate lost limbs, however it can take months to fully heal.
 * Rahi Control- Scion is capable of controlling Rahi to do his bidding, he has demonstrated this with his control over visorak in the Coliseum, as well as when he willed a Sentrahk away on Cryos Magna.
 * Shattering- While in his Ascended State, Scion can completely shatter an object by simply touching it.
 * Silence- Scion can drain all the sound out of a small area, making it completely silent. Only Crucedus and Krahkus can break the silence.
 * Sleep- Scion can will his target into a deep slumber. However if their will is strong enough, they can resist.
 * Stasis field- Scion can trap opponents in a temporary Stasis field. Range of this ability can last for a few seconds to hours, depending on how good Scion's concentration is.
 * Teleportation- Scion can teleport across great distances. Depending on whether he's in his Ascended state or not, he can teleport anywhere from across a planet to across solar systems. The further he teleports, the greater strain on his mind.
 * Vaccum- Scion can drain all the air in an area, making it a complete vaccum. He'll use this often to torture his opponents for interrogation.

Abilities
Strength- Scion has  the peak physical strength of a Makuta his size and stature, which is enough to lift about 10 tons.

Speed- Using his psychic power, Scion can move at incredible speeds, topping that of half the speed of light.

Flight- Scion can also use his psychokinesis to levitate himself, giving him flight. It should be mentioned that Scion will likely never develop wings, like his father and most other ascendant Makuta have.

Genius-Level Intellect- Scion is highly intelligent in several fields, such as technology, biology, and biochemistry, he is also familiar with several methods of tactics and can perform easily under extreme stress.

He is also a very accomplished pilot, although he rarely is seen piloting his own ship.

Reflexes- Scion has reflexes far beyond most of his kind, he is easily able to dodge bullets and has managed to outmaneuver Crucedus on a few occasions.

Durability- Scion possesses extreme durability, rivaling that of Crucedus and even outmatching other beings such as Brutaka with ease. He can survive several planet-bursting explosions at once and can resist the focused energy from the Staff of Leadership.

Combat Skill- Scion is an exceptional martial artist, he has mastered all known fighting styles of the Makuta and is well trained in a few Matoran styles as well, he has shown to outmatch Ax5200 and rivals Crucedus in skill.

Weaknesses

 * Scion has great weakness to Light, however this weakness seems to be slightly less intense than most Makuta, as he can walk around in normal sunlight without much issue. Light-based attacks will damage him severely.
 * While the Terreon Stone is his greatest source of power, it will weaken him immensely if it is damaged.
 * Unlike any other of his race, Scion does not possess fire resistance, fire and heat will hurt him easily if not careful.
 * While his resistance to injury is noteworthy, he is not indestructible, and can be killed with enough force, such beings that can do so, however, are rare.
 * Scion has been left in a questionable mental state due to his tragic past and amnesia, he can sometimes be extremely hard-headed while other times he is vulnerable to any type of mental attack.

Equipment
Terreon Stone- Embedded in Scion's chest is the Stone of Power, given to him by Teridax in an attempt to increase his power levels. The stone has potential to absorb limitless amounts of energy and gives Scion access to the Ascended State.

Shadow Blades- Scion carries twin Byrithium blades that he can join together into a single bladed staff, the blades are considered completely indestructible and can resist enormous amounts of stress and temperature extremes, such as the heat beams from Barakus.

New Kraahkaan- Scion wears a modified Kraahkaan, although it helps to amplify his power, it is only a fraction of the power of the original mask.

Small pistol- Given to him by Morox, Scion has a small pistol that he carries on his side, however he rarely uses it.

Techniques
Shadow Fist- Possibly Scion's most destructive power, he charges his fist with elemental Shadow energy and then strikes his opponent, unleashing unimaginable amounts of force. Scion can change the intensity of the energy depending on his needs, after charging it for a couple of seconds he was able to hit Barakus with enough force to send him flying through and destroying three planets in an outlying solar system in the galaxy.

Shadow Melding- Scion is capable of merging into a shadow in one location and emerging from another almost instantaneously, similar to that of a Shadow Walker.